Triangles: 53.8k
Vertices: 27.3k
More model informationLink to Fab marketplace Post here is limited to the 1k materials due to size.
- 9 weapons
- 2 shields
- PBR materials in 3 resolutions Diffuse/metallic/normal/roughness maps included Number of Unique Meshes: 15 (including backdrop)
Collision: Automatic
Vertex Count:1k-3.5k vertices per model LODs: No
Number of Materials and Material Instances: 1 material per weapon +1 for backdrop and 3 instances.
Number of Textures: 4 per material (crystal has no textures)
Texture Resolutions: 1k/2k/4k
Documentation: Raw FBX files in the “SourceFiles” folder. You should be able to import them into older engine versions, I just can’t officially support it. Drop me an email if you need support.
Important/Additional Notes: Molten Knights UGS is scaled to it’s actual size, set scale to .61 for player use
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