Triangles: 69k
Vertices: 36.5k
More model informationBuilding on my previous experience with game-ready assets, I took on a more challenging project—recreating the Flamethrower from Far Cry 6. My goal was to match the original concept as closely as possible while maintaining game-ready optimization.
Inspired by: Original concept by Ying Ding (Ubisoft Montreal), modeled by Annie Nazoyan
- Workflow: Modeled in Autodesk Maya, high-poly sculpting in ZBrush, textured in Substance 3D Painter, and rendered in Marmoset Toolbag
- Technical Details:
- 68.3k tris
UDIMs for enhanced texture quality
Optimized texture space using mirrored UVs and single-instance modeling for repeating parts
This project pushed my skills in modeling, texturing, and UV optimization. Let me know your thoughts!
Apr 3rd 2025
- 3dart
- flamethrower
- marmoset
- realisticmodel
- high-quality
- game-model
- hardsurface-highpoly
- pbrtexture
- substanceweapon
- heroprop
- texturing-substance
- realistictextures
- realistic-pbr-texturing
- substancepainter
- maya
- hardsurface
- gameasset
- zbrush
- highpoly
- gameready
- realistic-model
- farcry6
- tactical-gun
- flamethrower-weapon
- realistic-3d-model
- resolverweapon
Suggested 3D Models
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