Triangles: 35.1k
Vertices: 17.8k
More model informationThis is my model for my original character Father Hog.
I was limited to 40k tris & a texture map of 1024x1024.
Final tri count came in at 35,118 after retopologising my sculpted model which was at 11,661,397 tris.
The sculpt was done in ZBrush, retopo in Maya, baking & texturing in Marmoset Toolbag 5.
Overall i’m happy with how this model has turned out though ideally i would like it to be a higher poly count with a higher texture map.
Thank you for taking the time to look at my model.
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