Father and Child Tombstone Detail - Sermoon P13D Model
Scanning
The scan was created in IR-mode with automatic exposure and geometry tracking. I created two scans: one of the whole tombstone in large scan mode and one detailed one of the head in normal scan mode. I started from the front and slowly moved around the part while keeping an eye on having enough overlap for tracking (rotating the scanner to reach in to the crevices works quite well to circumvent obstructions due to limited line of sight). While scanning the framerate was roughly 10 FPS with some highs to 15 and lows to 6 FPS (NIR mode still needs an update I guess, currently no marker scanning supported).
Post-Processing
For post processing I first transferred the scan data from the P1 to my workstation. I then fused the whole tombstone scan at 1mm and the high detail at 0.5mm. Fusion already creates a mesh so no need to mesh a second time (only needed when merging multiple scans or when you need texture mapping). For alignment and cleanup of the base I used Quicksurface.
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