Use this rigged and weighted model as your reference to model your clothes over. When using Geenee.ar do not use any other base model as it will not provide the precision you are looking for. Align your garment with this base model as accurately as possible using translation, rotation and scale. Make sure meshes do not intersect as they can leave holes in the garment when the user moves in Augmented Reality. To avoid these holes, remove the intersections when examining in different poses. Delete the parts of the base mesh that are covered by the clothing and keep the parts you will want to occluder to hide. When you import your rigged and weighted garment into the Geenee Builder, select the body parts (such as the head, hands, feet), then in the Parameters window find the “Active Material” dropdown and change the material to “Occluder Material” to make sure the base mesh does not overlay the human body and only the garment overlays the human body.
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