Triangles: 12.8k
Vertices: 11.3k
More model informationFemale Body - Topology. Experimental Body topology - Comfortable to edit.
The model contains 3 objects. (Body and Eyes) Modeled in Blender.
Blend file before modifiers has 3.747 Faces, 3.761 Vertices. . . . . . More: https://linktr.ee/ed3d
Nov 20th 2020
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14 comments
Thanks for suggestion. Ct. J didn't seperate into different meshes.
So my purpose is like I mentioned, I like to export GLTF each squrare( grid cell ) as mesh. So I can highlight.
Is that possible with your model?
If so,
I see this view in the shader view ( below link ) . It looks like the
drive.google.com/file/d/1jo59ynJuOd5OYvV...
Body is only one model which won't split each cells into mesh. Do you suggeset otherwise?
@yuri9163 Hi,
I find it hard to understand Your struggle with the model You showed.
From how I understand, I can suggest going to material properties in order to highlight separate cells, therefore if .gltf separated everything into different objects You can try to join it back together by selecting all objects and hitting Ctrl+J.
Or maybe in Your case, the solution would be to remove all materials before export.
@Ed3D.Blend I exported everything, but body parts doesn't have each mesh.
That I can highlight each cell I see in the preview.
Here is what I exported in gltf. But so as blender file itself. I had a impression that each cell
in the preview was composed of mesh.
drive.google.com/file/d/1lQ4ed9YBCFC8wK3...
Could you please guide us how can I view each mesh?
Best,
Yuri
@yuri9163 Hi,
I don't find issues with the original glft file of this topology when imported to Blender.
Therefore apply the mirror modifier by selecting the body Object and going to Modifier Properties before exporting.
Then after import You can select different segments in Material Properties.
@Ed3D.Blend Thanks. I downloaded blender and exported as gltf,
now I'm seeing half body without any mesh for each cell.
drive.google.com/file/d/1PUhaUsq7sN_FRjf...
Steps:
1. use blender file in blender.
2. Highlight scene
3. Click Explort ( as gltf )
4. Load that gltf -> You will see attached image.
Could you help me what I'm doing it wrong?
@yuri9163 Hi, I've noticed that rig causes issues for exporting to glft, therefore I found a way to apply modifiers in Blender and re-export it to gltf. It gives one object, but in material panel You can select different segments and they're separated.
@Ed3D.Blend Hi I just purchased your male model loaded on blender, but I don't get this grid cell in gltf.
Is there anything that I'm missing? I can send you a screenshot on blender.
@yuri9163 I'll assume it depends on the software You're using, as for Blender, yes, there is a possibility to highlight each color segment separately
@Ed3D.Blend great. You mean each area with the line could be a subset of mesh that could be highlighted programatically?
I like to work on the project where user can highlight. So I want to make sure that's the case.
@yuri9163 Hi, these are just materials assigned on top of the model - to display paths.
If You remove them, it will be all grey.
Hi @Ed3DFock, can you create one with all gray? I'm looking for the one that I can highlight programatically.
Thank you!
Even 3 years after, your work continues to help :)
@aborkowskigraphics Thank You!
Really nice!