Triangles: 15.1k
Vertices: 7.6k
More model informationThis was done in a portfolio class for Full Sail University and is my first human game-res model. It was also the first thing I have rigged myself. I modeled it in Zbrush, then imported it into Maya in order to retypologize it. After that I finished the UV’s and took it into Substance Painter to texture it. I then rigged it in Maya.
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