Triangles: 54k
Vertices: 31.5k
More model informationMy take on the classic Fallschirmjägergewehr 42. It was modeled in Blender and textured in Substance Painter. I went for a mixture of baked details and more subdivided geometry, to allow for a model high in visual quality even on close inspection, yet still usable in a realtime scenario.
- Multiple 4096x4096 texture sets, partially with UDIMs.
- Due to Sketchfab not supporting UDIMs i split 2 of them into the seperate materials.
- Scope, magazine, bipod and several other meshes are seperate objects for animation purposes
If you are interested in using it in your project i’d appreciate it if you’d let me know via: nfgmodelling@gmail.com I can provide lower resolution texture sets as well, if needed.
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