Triangles: 3.5k
Vertices: 1.7k
More model informationThis 3d Model I produced after creating a variety of thumbnails, and then blocking out in maya, before adding detail in zbrush, retopologizing, and texturing in Substance.
While I think it went ok, I kept on having lots of issues with getting a good bake because of the low topology geometry being to simple. Alot of the forms on the figure are really simple and stylised, which gave me a lot of issues when transfering it from a drawing into a 3D model.
If I was going to make another character, I’d want to try and make it more realistic, and try and revise my process to get a better outcome.
Either way, I learned a lot from making this model, and I hope to improve due time.
CC AttributionCreative Commons Attribution
Apr 18th 2023
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