Triangles: 20.4k
Vertices: 11k
More model informationThe famous FN FAL , the model was done in a way to not need a “high poly” bake model, model was textured in low poly only, the only tiny thing needed a “high version” was the handler to switch the weapon to automatic or burst fire.
The model was textured in substance painter, all the normal map details are “stamped” in substance painter, the edge wear was done by hand, curvature map in low poly models are pure shit Its was a quite challenge to texture.
This is not intended for games, has 20k tris, and not ready for animation, only for studies.
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