Triangles: 20.4k
Vertices: 11k
More model informationThe famous FN FAL , the model was done in a way to not need a “high poly” bake model, model was textured in low poly only, the only tiny thing needed a “high version” was the handler to switch the weapon to automatic or burst fire.
The model was textured in substance painter, all the normal map details are “stamped” in substance painter, the edge wear was done by hand, curvature map in low poly models are pure shit Its was a quite challenge to texture.
This is not intended for games, has 20k tris, and not ready for animation, only for studies.
1 comment
Do you have any plans on releasing this for download? I would love to add your weapon to my game and add you (& a link of your choosing) to the game's credits for it's inclusion
Please let me know what you think!