Triangles: 114.8k
Vertices: 57.4k
More model information3D reconstruction of a fossilized clam.
Base geometry was acquired photogrametrically and processed with Meshroom. Quick retopology was done with Instant Meshes. Texturing and finishing touches were made in Blender.
This reconstruction was done as a part of personal review of the current state of a fully open source photogrammetry workflow.
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