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The material probe is fully unwrapped and free to download to showcase your materials :)
Made this model based on the one Unreal Engine uses to display materials. Then went on to work my very first material in Substance Designer 5.
Watched some tutorial by the heavily talented Wes McDermott and started the fun! :D This material is fully procedural, tileable and with complete control over color, form, number and size of the shards, level of snow and some other things. Gonna try to tweak it a bit more to mix PBR and stylized textures. Really fell in love with what SD5 can do and the guys at Allegorithmic are doing an amazing job! <3