Triangles: 524.3k
Vertices: 263.2k
More model informationAnother terrain test with Blender and World machine. This time trying to use flow data to pick out ‘rivers’ in a mountainous island. Slope selection tools were also used to give a dusting of snow to the flatter areas, and a coastal erosion tool was used to isolate the ‘island’ by providing water map data to seperate out areas in the texture to colour.
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