Triangles: 31.4k
Vertices: 27.5k
More model informationThis project was stretched waaaaay too long. I started with a line sketch of all the limbs, then an even rougher sketch of the torso. I had a few robot head concepts lying around, so I chose one and tried matching it the best I could without any orthographic sketches. It had a lot of bits and pieces, so it was quite a pain unwrapping it. This was the first time, I effectively and consciously used ID maps for easier tecturing. The height detail adds a lot to the character.
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