Triangles: 116.2k
Vertices: 58.2k
More model informationThis was the first character model I had built in Maya back in 2017. I learned a lot about reference images, manipulating vertices to get the proper shape of a humanoid figure, paint textures, and rigging. I was so happy to learn the rigging aspect because that’s something that could open up so many animation possibilities for a model.
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
Feb 9th 2018
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