Triangles: 43.5k
Vertices: 37.2k
More model informationThis map was created using Maya, and 3ds Max Civil. It actually started as as an Autocad DXF file. The goal is to create maps that can be procedurally generated. Using the tools provided here, I experimented with the materials, textures, lights and environment (sky, fog/mist). Next will be streets, trees, and props. The Bridges and water will be added, and then it will be time to add game play functionality.
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