Triangles: 2.5k
Vertices: 2.7k
More model informationWell this was one of my interpretations of the gun based on what was online. Some images weren’t as macro as they would be. Others leaning towards an angle. Overall, what made it look good was how I UV mapped the model and placed them to their faces respectively. Once that was done, I just added the textures done on Photoshop. This one has been done on Substance because of its more realistic metals and roughness maps, hence why it looks better. I had fun modeling and texturing it.
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