Triangles: 12k
Vertices: 6.7k
More model informationModel of a Ghost from Halo for the third assignment in my modelling class. Hasn’t been unwrapped, but the topology is there. High-poly is 657,714 tris so I got it down pretty decently with some detail still present. Definitely rough, but turned out surprisingly well for my first sculpt, especially since I really just wanted to nail the shape, which I feel like I did pretty well.
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