Triangles: 2.5k
Vertices: 1.5k
More model informationThe goal was to Made a 2D concept in Photoshop, made it into a 3D model with Autodesk Maya, and textured it with Substance Painter.
I imagined a weapon based on gingko leaves and a specific color palette. The artstyle is meant to match World of Warcraft’s artstyle.
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