Triangles: 15.1k
Vertices: 13.1k
More model informationZentraedi mecha from Robotech/Macross. Modeled with Maya. Laid out UVs with Headus. Created high poly and low poly versions. Used XNormal to create normal maps. Used dDo for creation of final diffuse maps, normal maps, and specular maps.
Oct 3rd 2013
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