Triangles: 38k
Vertices: 19.5k
More model informationGoblin. Actually that was a pretty challanging model for me. Firstly I modeled whole model as a high poly in zbrush after that I retoped ( I dont know how to write this verb as a past perferct smiling_face ) each model manually in blender in the end I painted and baked whole model in substance painter and rendered in marmoset. I learned lots of great things in that project and I think I got it how to handle things in zbrush. For now I am planning to model a new projects in zbrush as a future project. Btw I forget to add handle to shield for that reason right hand is looking little bit strange smiling_face .
CC AttributionCreative Commons Attribution
Nov 19th 2020
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