Triangles: 23k
Vertices: 11.7k
More model informationRigged and skinned, morphable character basemesh. Rigged wih intent for Unity’s Mechanim.
For this variation I sculpted some additional meshes for armour and weaponry. It’s all modular, using separate meshes as is for different parts. This, together with the morphkeys and the simple UV-mapping to gradient textures makes it possible to cretate a wide range of characters from the single basemesh.
Comments