Triangles: 499.7k
Vertices: 250k
More model informationWhile I was learning Digital modeling, we were introduced to MudBox. Using 3DSMax for the base mesh and MudBox for the details, I unwrapped it and brought it into Substance Painter for textures.
Looking back at it, there’s a lot I could’ve done differently. I definitely wouldn’t have the at the amount of polys it is at. Maybe I’ll go back and work on this model again.
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