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This is a hero character asset for mobile (Unity3D). The model has a neat tweak to it, in that all the polygon faces are ordered, which allows me to use alpha blending without the need for multiple draw calls.
Tasks performed include the design, high-poly sculpt, low-poly model, all textures, character rig, and animations.
If your interested, I was asked to do a spotlight on this guy as well. check it out here!
- Polygons: 2346
- Vertices: 1180
- Joints: 44
- Normal (1024 x1024) on UV0
- Diffuse (512x1024) on UV1
- Specular Color (256x512) on UV1
- Specular Gloss (256x512) on UV1
- Opacity (256x512) on UV1
- Ambient (256x512) on UV1
- Autodesk Maya