Triangles: 7.1k
Vertices: 3.6k
More model informationThat is my first character sculpted in ZBrush and retopology made in Maya, made throught the Smart Solutions Project at Saxion University. The concept design made by Lois Brinkhuis.
Once he is composed by hard surfaces, many of triangles were left on the parts that are not supposed to move. Then normal maps were generated in ZBrush an applied in Maya, but they did not turned out perfectly.
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