Triangles: 2.4k
Vertices: 1.2k
More model informationI have re-modelled the cylinder with a few more divisions so the normal map fits on the model properly, without any sharp edges sticking out. I have also thrown a Bronze texture over he hammer, as that will be the main texture. I am also going create some Dwarven-like patterns to go across certain areas of the weapon, to make it look more stylish. I may edit the texture a little more as well. Not only that but I have also editted the Unwrap because ceratin areas that have high amounts of detail, such as the hammer head, were originally scaled too small on the UV Grid. I have now enlarged them to a reasonable size and neatened up the unwrap in general
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