Triangles: 1.4k
Vertices: 790
More model informationAfter a bit of practicing i came up with something im happy with.
I started with making the model in Blender, then threw a highpoly version of it into zBrush. Here i used quite a bit of smoothing and also the Orb brush pack to get the worn feel. I then exported it and baked the normal onto the lowpoly version and exported that one into Substance painter. I used mostly fill layer and black masks with generators to color the blade, but im happy with how it turned out.
Please give some feedback
CC AttributionCreative Commons Attribution
Apr 18th 2020
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