Triangles: 2.8k
Vertices: 2.8k
More model informationAztec carving of coyote god. Basically my first finished/semi-successful exercise in creating a low-res (2800 faces) version of a ZBrushCore sculpt with baked UV maps. Mostly proof of concept, seeing how things work. Normal map is a mix of sculpted detail and procedural texture created in Blender.
Sep 25th 2017
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