Triangles: 30.6k
Vertices: 15.6k
More model informationThis was created for my first assignment in my Level 3 Games Development course. The aim of the assignment was to build up our skills with 3D modelling, texturing, animation, and unity.
To really push myself, I experimented with character sculpting, retopology, manual unwrapping, high to low-poly baking, and experimented with basic usage of Adobe Substance Designer to create my own PBR material for the creature. I was able to do all of this except from manual unwrapping; which means I need to get more practice with that!
This is the concept art for the creature:
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