An Industrial Robot Arm
Created in Blender and Textured in Substance Painter. This model was a personal project that in part was practising some hard surface modeling. This model was created following a course provided by Blender Bros. A great course, short and concise that i would recommend.
I created 3 material slots for the following parts of the model: 1. Arm, 2. Base and 3. Wheels and the the textures are all at 4k. The model is not hugely optimised for video games, but with technology such as Nanite in Unreal Engine the poly count will have no effect on FPS.
Please see below a couple of renders with some different texture settings and for some further renders please click the link to a post on my website.
CC AttributionCreative Commons Attribution
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