Triangles: 169.2k
Vertices: 85.6k
More model informationHere is two of my previous characters now optimise for video gaming. the previous character (“JaaG” and “The seller”) were too high poly, so I had to redo and optimise them
In the additional file contain: texture for maya and unreal ungine FBX folder: individual characte( in imoort)/ posed/ two character in A pose maya folder: posed / two character in A pose
feel free to ask if you need any information.
more info:
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