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Julio Nicoletti Daggers - Rough Practice test
3D Model

Avatar of Enkairin
ErinRinArt
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Triangles: 19.9k
Vertices: 10.1k
More model information

Reference : https://www.artstation.com/artwork/89Xb6

This was a test using polymodeling exclusively and a 2d texture, with the exception of my own custom emissive textures on top, total time to create this asset was roughly 6 hours, and is expected to be much faster next time, I took inspiration from Ian Hubert’s UV chopping method+project from veiw to create the finished product.

I wanted to try and see how a stylised PBR workflow would do, and I figured Julio Nicoletti’s references are an amazing example, other examples would include blizard, borderlands, fortnite,

Takeaway: I should invest time into learning how to texture w nodes in blender, as I would have loved to see the emission and opacity in real time while doing the finishing touches. I used Krita to texture the emissives, and maybe in the future i could install an addon/create my own for texturing in blender w more brushes, and baking.

License:

CC AttributionCreative Commons Attribution

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Published 2 years ago
Nov 20th 2023
  • Art & abstract 3D Models
  • Weapons & military 3D Models
  • reference
  • rin
  • krita
  • erin
  • julio
  • sylised
  • handpainted
  • blender
  • art
  • pbr
  • lowpoly
  • handpainted-lowpoly
  • nicoletti

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