Triangles: 20k
Vertices: 19.8k
More model informationI had to scale down textures and couldn’t include AOs and cavity maps. Seperate texture maps for body(1024x1024), clothing(1024x1024), hair(512x512), rivets&buttons(512x512), hair(512x5120, eyeball(512x512), and finally pedestal(1024x1024). Modeling and sculpting done in Maya and Zbrush. Some of the clothing started life in Marvelous Designer. Quixel DDO was used to generate other maps, while Albedo maps were painted in Zbrush.
1 comment