3D model of a knife, created with intricate detailing and textures in Maya. 🔪✨
Software Used:
Autodesk Maya Adobe Substance 3D Painter Marmoset Toolbag
Modeling:
Launch Maya and create a new project if needed. Start with a cube or a plane as the base for your knife. Use the modeling tools (e.g., extrude, bevel, and scale) to shape the knife’s blade and handle. Add details like the edge of the blade, serrations, and a pommel at the end of the handle.
UV Unwrapping:
Select your knife model. Open the UV Editor to create a UV map. Unwrap the knife’s UVs, ensuring minimal distortion and overlapping. Adjust the UVs as needed to match the shape of the knife.
Texturing:
Create or import textures for your knife (e.g., diffuse, specular, and normal maps). Open the Hypershade window to create materials. Assign materials to different parts of the knife, like the blade and handle. Connect the textures to the material’s channels (e.g., color, specular, and normal).
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