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More model informationA man in plate armor, armed with a polex. I tried to depict the metal plates with really hard elements, so that in the animation they would not stretch like ordinary clothes, as is often the case in games (examples: breathing in a cuirass in Mordhau, bending a glove when moving a palm in Kingdom Come, etc.). Yes, there are many errors in the design of the armor here, some of which would lead to the impossibility of movements in reality. And in general, depicting a hard armor in which one could move turned out to be much more difficult than I imagined, but still it seems to me possible.
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