Triangles: 87.6k
Vertices: 44.2k
More model informationA good reference or gameobject to a computer game.
Properly de-light with Unity3d (use left Alt + right or left mouse button to change light position).
4k albedo map, normal map, roughness map, concavity map, ambient occlusion map, aplha edge map…
CC AttributionCreative Commons Attribution
Oct 24th 2018
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