**—General Information— **
Lowpoly, optimized for modern game engines. arts properly named, ready for rigging. High quality textures. Created to be used in a modern engine that supports physically based rendering (PBR). Comes with textures optimized for Unreal Engine 4 and Unity 5.
This model does NOT contain clip or bullet
Included in the Aditional file: 4 File formats. (Maya “mb” file, OBJ, FBX, DEA) Textures sets optimized for Unity, Unreal Engine 4 and Standard Metal-Rough.
**—Detailed Model Specifications— ** Weapon and Clip contains 8 separate objects and are ready to be rigged, the objects are: Trigger, Safety, Body, Follower, Bolt, Ejector, FirePin, SightFrame, Sight, Sight Screw, Scope
**—Texture Information— ** (Two sets) (All textures are in .png format)
**General PBR textures: ** BaseColor, Metallic, Roughness, Normal, AO
**Unity 5 Textures: ** Albedo, MetallicSmoothness, Normal
**Unreal Engine 4 textures: ** BaseColor, OcclusionRoughnessMetallic, Normal
1 comment
Very nice! Only if it was me, I would invert the Y channel on the scope lens normalmap. It works great as a way to achieve a "glass" look, without adding actual transparency.
Example: skfb.ly/PDur