Triangles: 48.5k
Vertices: 24.6k
More model informationThe last 3D painting exam in my faculty, now an “Orc”, I was required to paint every single kind of texture map for it respecting the properties of each part. I reworked the UVs to make them straight and have a better textel density and higher quality in the texture and also edited some vertex normals to have more accurate reflections across the model.
(the model and sculpt were already done, the purpose were just baking and painting it)
- Bake done in Substance Painter
- UV and vertex normal editing done in Blender
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