Linden tree (tilia cordata).
Mesh: LOD0, LOD1
Textures: bark - 512x2048, branches - 2048 (4x 1k clusters). Diffuse+Normal
There are also impostor textures and SM plane for unreal’s octahedral impostor plugin (those are specific but someone may find them useful).
Note: If there’re multiple bark texture sets in the pack they’re supposed to be blended using a vertical gradient and second uv map of the tree.
CC AttributionCreative Commons Attribution
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