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Triangles: 9.8k
Vertices: 5k
More model informationThis is a piece I made in a modeling centered class, focusing on style and form. In my free time I decided to texture the beast and add in scales (Using alphas). I have included here the Low and High poly Maya screenshots and the UV’s to show my work flow. I began this model by sketching a concept, I then began the modeling process in Z-Brush. When I was happy with my LOD I brought the model (over 3 million Polys) into Maya and began the re-topography process, and brought it down to a much lower gamer ready number.
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