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Triangles: 230k
Vertices: 129.6k
More model informationA bit of a tree.
Built using Meshroom. From about 35 photos. Imported to Blender. Tricky part both on Sketchfab and Blender is having more than 1 texture. Realised in 3D Settings, Materials I had to select each Texture_Altas_0 to 3 (4 in my case) in turn. And do the Albedo etc for the appropriate Texture image. Same with Bump mapping etc. Repeat for each Atlas/TextureImage in turn.
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