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Low poly duck modeled in Blender 3D and textured in Substance. Base diffuse painted in Blender with stencil method. Definitely not hero asset :) Eyes are a bit ‘fishy’ because of glossiness… still haven’t figured out proper setting for Sketchfab. Normally model is made for Cryengine 5 which means glossiness is included in the alpha channel of normal map. So not so great here but hope you like it. Ah, tried to keep things low poly but not too much so it’s 2.8k tris after triangulation.