Triangles: 3.9k
Vertices: 2.1k
More model informationThe handles and pendulum are separately movable
No animations included
Can use the Diffuse material as glass material, is now PBR seperate
Need assistance or tweaks? let me know!
Feedback and requests are very welcome!
Note: If the PBR settings won’t work in your engine, the loose parts are inside the main UV coördinates so you can edit those parts to have a single texture for all subparts.
Jun 25th 2018
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