This car is based on a real car: Toyota G2000. The model has a red metal body, chrome parts and several plastic elements. The windows are made opaque because the car has no interior, and also to save polygons. The headlights are made transparent, a opacity channel is used. The real car has retractable headlights, and my model has them too. Their work is based on the shape keys, that is, in this way you can make animation. of It. The retractable headlights are made opaque. The bottom of the car is not detailed, it’s just a plane with the appropriate texture. This was done to save polygons. The model also has rig of all wheels, so the car is ready to be exported in game engine. The wheels have overlapping uv map to save uv space. The body of the car also has overlapping uv map. The model is close to real dimensions, high resolution textures are used, this is a PBR model.
Total count of tris: 38,566
Total count of vertices: 21,209
Including formats:
Blend
Fbx
Obj
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