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It began to resemble a robot so I went with it..
I mostly did the unwrapping manually. Edited Autodesk CAT-Rig for the walk animation. The stand animation is on another animation layer. Process: https://www.artstation.com/artwork/mdxe9
Only quads, and only 28 verticies with more than 5 edges.
Goal was to have a somewhat decent topology with 1700 polys.
Thanks for the Feedback:
Implemented (TBMK): Onimadness - Edgeloops suited for animation, realistic hanging breasts, more defined elbows
Older Version: https://skfb.ly/XMXP