Triangles: 3.8k
Vertices: 2.1k
More model informationAnother quick model where i used 1 segment bevels + weighted normals as a highpoly, baked at 2k and downscaled to 512, then painting normal details by hand in substance. I might try just modeling the details in next time and seeing if that gives better results rather than handpaiting them badly in substance.
CC AttributionCreative Commons Attribution
Nov 15th 2022
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