A collection of reprocessed sticks and branches (other free assets here), ready to use as game props, particles or for optimized renderings. Just don’t pretend they’re yours or try to resell them. Any feedback is welcome!
Each model is made of between 1.5k and 2.5k tris, and 1024 pixels albedo and normal maps.
The original scans were remeshed with mmgs, and UV unwrapped and baked in blender. Normal maps are ready to use for Unreal Engine, but don’t forget to flip their green channel in Unity!
particle system example
CC AttributionCreative Commons Attribution