Triangles: 80.6k
Vertices: 40.5k
More model informationMy own take on Garrus’ design from Mass Effect 3. Mostly kept to the canon design but changed some aspects that I thought were more appropriate, such as blue scar tissue to match his actual blood colour. Sculpted in zbrush, hardsurface modelling done in Blender and textured in substance painter. More views found here: https://www.artstation.com/artwork/yJJ5Vn
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