I’m a relative beginner using Zbrush and have hired an editor but am having fun exporting from RealityCapture to Zbrush, using the Zremesher feature and fixing a few bit (after Dynameshing) and then importing back to RealityCapture to redo the texture. This took me a very long time to figure out as both programs are difficult to learn and the steps involved, although simple, are not easily understandable unless you know both programs. The UV has been brightened for this upload since I exported the OBJ before uploading and could play with it. I probably should have increased the polycount before exporting from Zbrush to better retain the UVs but this is part of experiments so it’s good to see the variety of results. Next step, learn how to model or at least add glasses.
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