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Here is my Mech Neck Walker design with an animation control menu for the Blender Game Engine.
There are three scenes.
1. Test_Ground scene:
The scene where everything happens. Contains the camera control and the grouped Mech_Neck scene.
2. Mech_Neck scene:
Contains my animated model for editing. I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene.
3. Animation_Menu scene:
Overlay scene for the mouse input to change the animation and the animation speed.
Feel free to use this as a template for your own animated models :)
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